The recreation of these games in 3D and in the rail shooter format both act as a service to fans who will surely enjoy the slew of hidden files and backstory and a palatable point of entry newcomers.
What is important is the way these titles engineer replayability. Rail shooters, being a coin-sucking genre from the arcade, have always been cursed with limited playtime, particularly when moved to the home consoles, the Chronicles games remedy this issue by offering not just a generous amount of content, but by providing incentive for players to replay levels.
For example, to gain a higher grade, find hidden files behind destructible objects, gain more dough to upgrade your weapons and experience alternative paths. Each mission lasts roughly minutes and each game contains more than 20 missions, which equates to a significant amount of play time. One could very easily pull 20 hours of gameplay from either of these titles—it takes at least half that to complete the extended slew of missions.
Both of these titles therefore offer fantastic value for money for the rail shooter fan. The shooting itself is enjoyable, the range of enemies is quite broad , as is the arsenal of weapons and levels themselves. However, the Chronicles games have been criticized for having rather finicky aiming, which is indeed true.
Zombies—the most prominent foe in the game— have two forms of headshots, a standard headshot and a critical shot. The critical shots are really difficult to land, so it can be a little frustrating initially. Between the two games, Darkside Chronicles is a significant improvement from Umbrella Chronicles, the monotonal graphics are replaced with color and bloom lighting, the archive and upgrade systems are expanded, however Darkside Chronicles suffers from severe shaky cam.
Neither game works well with the Zapper, best to go Wii-mote and nunchuck. Final Word: A well designed rail shooter which defeats the age old problem of lastability and finds itself a welcomed place on the consoles. Two classic rail shooters in the same package, what more could you possibly ask for? Well, perhaps the original House of the Dead. The absence of the Saturn original is disappointing although somewhat understandable given the difficulty in Saturn emulation , and reflects on the compilation as a whole.
With all this said though, the quality of the individual games stand for themselves. House of the Dead III lacks the magic of its predecessor, but is nonetheless an interesting experience.
Swapping pistols for shotguns, House of the Dead III allows players to choose their own course through the game, placing an emphasis on epic boss battles and speed cutting death animations to save on speed run time. Invariably, House of the Dead II is superior, in that the progression system is constantly offering up surprises.
Dead Space Extraction is the prequel to science fiction horror title Dead Space. The single player story therefore becomes a much more padded out experience, filled with sequences of conversation and quiet moments of down time. No doubt some people will complain about this there is a separate mode which will satisfy their itchy trigger finger, however , yet Extraction is a quality production and these external elements only work to make the shooting feel meaningful in a genre which can occasionally feel trite with repetition.
In regards to the shooting itself, Extraction adapts many of the properties which individualized the original Dead Space, such as strategic dismemberment, paralysis and kinesis, giving Extraction a very unique flavor in respect to other rail shooters. Head shots are no longer your main priority, but instead shooting off limbs. These two aforementioned points strategic dismemberment and paralysis are just a handful of the good ideas incorporated throughout Extraction. In many ways, Dead Space: Extraction is an evolutionary step in the genre and one which is worth visiting.
Ghost Squad is another arcade port, this time from The port to the Wii is a faithful one, with the additions of online leader boards and a 4 player mode.
Ghost Squad is packed with inventive ideas which keep the Time Crisis-flavored gameplay entertaining throughout the span of the 3 missions.
Players rescue hostages, fight hand-to-hand, pick off guards with a sniper riffle and remove land mines, all expertly integrated within the confines of the point and shoot mechanics—the variety and execution is superb. Unfortunately, in moving to the living room, Ghost Squad faces the unavoidable issue of lastability. Sega supplement the 3 missions with two secret modes where the characters and weapons are re-skinned to humorous effect, but these added frills do little to clear the stench of a quick cash in.
It is a shame that Sega never bought the likes of Virtua Cop 3 to home consoles, but at least they ported over some other older, lesser-known games to the Wii for many of us to re-discover or, perhaps, discover for the first time. The original arcade machines features large, rattling guns that were mounted to the arcade cabinets.
Gunblade NY puts players in the position of saving New York from terrorists. The goal of both games is to find a group of enemies and kill them all before moving on. Unlike House of the Dead, the enemies are dynamic and often jump off-camera. After a good deal of shooting and camera-rotating, you kill them all and move on. LA Machineguns was released by Sega in as a sequel to Gunblade NY but with a arguably more generic-sounding name as was developed for the Model 3 system.
You will notice some nice graphical improvements in LA similar to an early Dreamcast game vs the NY counterpart that looks more like PS1 game.
This time, aside from taking place in LA, the game is set in the near future where the law enforcement utilize hover bikes and often encounter androids and weapon pods that amp up the offense.
You also have to avoid shooting civilians compared to the civilian-free Gunblade NY. Final Word: Overall, the games are fun, but short with only a handful of levels. Especially with its relatively high resale value making the honorable mentions on our Rare and Valuable Wii guide , an original copy is probably only for complete collectors or die-hard fans of the genre that like to try to beat their scores.
It has a gameplay style that is very true to old-school on-rails light gun style, but has some modern refinement and solid gameplay design. It has a great balance of variety that keeps things interesting without being too deep. You also need to reload based on a shot capacity. The game actually supports up to four players in both the main adventure mode and the extra modes. More players adds even more enemies to the adventure.
This makes for a great party game and adds to the overall value of the game. In North America, there was a bundle sold with two revolvers nice for multiplayer! In PAL regions, there was a replica of a Winchester rifle that was often sold with the game that has some great design and uses a functional level on the game to reload which hits a button on the contained Nunchunck controller.
By the time it was released in , the Wii had a solid install base and was popular with families and kids. The Nerf N-Strike games often were bundled with a real Nerf gun that you could swap out the innards with a Wii Remote. This combo not only had a cool nostalgic feel, but work rather well to give light gun feel. The light gun style section is just interesting enough to keep your attention as experienced player and it has a fun vibe to boot. But the real selling point is that it is well targeted for younger kids and also works well in two-player mode.
Many Amazon reviews mention that people got it for their kids or grandkids and they really enjoyed the game.
It also has a fun, youthful vibe and is a great experience for kids — especially with 2-player mode. This third, titled Target Shooting, is really quite fantastically made. This may sound condescending, but the rail shooter portion is surprisingly substantial and well-made.
The only real concession made for newer gamers is the dense iconography populating the screen used to distinguish soldiers from the drab monotonal backgrounds , but this is hardly affects play. Final Word: The rail shooter mode is pretty decent on its own, and the bundling with a FPS campaign is a new idea used to appeal to a casual gamers which is a neat idea. Aliens have come to Earth and are threatening to destroy humanity by using our discarded waste against us.
I told you it was strange. This odd premise acts to establish the energy management system which the rail shooting hinges on. Blasting a can foe twice will transform it into energy which acts as ammunition for your gun. Since ammunition effectively takes the role of your health, Eco Shooter is a game which demands accuracy and precision, random blasting will only serve to make to squander your progress.
The energy management system is interesting and the pacing makes allowances for players to gather energy, however basic issues plague Eco Shooter. Final Word: A unique shooter which is unfortunately marred by occasional oversights. Has an interesting visual style. Also, On the bright side, there are lots of gun styles and gameplay styles to choose from, which does add a lot to the replay value. The core criticism is that the technical issues impede significantly on what is a fairly bog standard rail shooter with a low frame rate and common glitches.
It seems it would be best to stay away from this budget release. Mad Dog McCree was born in awkward subset of 90s gaming when 3D graphics were in their infancy and developers were experimenting with interactive live video as a way to bridge to realism. The live action video caught the attention of gamers in the arcade, but it was notorious for not not providing a responsive gameplay experience in a genre that demanded accuracy.
Since it was made for the arcade, you can expect that it will try to milk credits out of you, but Mad Dog McCree often gets a little extreme in this department.
A single-disc compilation of the second and third House of the Dead games. The game uses the Wii Remote in place of a gun controller. Aim, shoot, duck, reload! You are a member of the elite GHOST squad - you must eliminate the terrorists, save the hostages and ultimately keep the peace of the world intact. This minigame shooter collection is part of the Wii Zapper pack.
The fourth main Call of Duty game ditches the World War II setting of the past games to tell a story set in contemporary times, and backs it up with a breakthrough multiplayer mode. Big Buck Hunter Pro presents 5 animals available for hunting 6 for online cabinets , 15 bonus rounds 3 extras for online cabinets , and 12 critters to shoot. Critters are a new way of scoring to get extra points on each site.
Adventures are now separated by animal instead of region. Big Buck Hunter Pro also introduces Shootout, where 2 people shoot side by side each other and one tries to get more points than the other player.
Sniper Elite is a third person action game set against the backdrop of a nearly completed destroyed Berlin. As a disguised agent, your sniper rifle is your weapon of choice. This edit will also create new pages on Giant Bomb for:.
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