The number of fruit you eat also seems to determine how many babies of that gender you will have, particularly if paired with the fertility treatment lifetime reward. Your Sim can make friends easily by learning to play the guitar. First, purchase the required instrument. Now the Sim can head to the park and "Play For Tips. Peopel will become your friends as you continue your performance, which happens more quickly the higher your skill is.
You can acquire new clothes for your Sims, once you have a dresser. Purchase one, then click and select the "Plan Outfit" option. You can now specify 3 outfits for each type of clothing style such as formal or athletic. You can change your Sim's name if you select the City Hall building from the map and choose the option to change your name. However, that option is only available between the hours of noon and 6PM. Access the Options menu and make changes to the gameplay settings.
You can uncheck the box that appears ahead of "Aging" to prevent aging. If you prefer, you can instead modify the lifetime bar, which ranges from 25 to days. The Sims 3 Wiki Guide. Traits can have different effects when mixed together. This guide walks you through the best combinations to try out. If toddlers have you pulling your hair out then you aren't alone. These top toddler raising tips will help you out. This guide will show you all the ways to kill your Sims.
Helpful for both causing and avoiding death. WooHoo has become an iconic feature of The Sims. In this guide, we show you where you can raise your fun bar. If you've got this far, you'll have noticed that some of the features covered in these guides are not available in the base game.
If you're confused about anything DLC-related then you'll need these guides. This collection of reviews, features, and overviews will help you decide which packs are right for your playstyle. If you need help with any DLC-specific skills, features, careers, and more then check out these guides. Sims need skills to pay the bills. These quick guides will help you figure out the best skills to earn money as well as the ones you'll need to make life easier.
These skills will help to pay those bills. Find out what to level if your Sim needs some extra Simoleons. This guide walks you through the essential life skills you'll want to learn when you're just starting out. There are so many different careers and career types it can be difficult to keep up.
These guides walk you through the basics of how careers can help your Sims. In this guide, we take a look at all the different types of careers and what each one means for your sims. If you fancy yourself as a chart-topping high earner then you'll need to check out this guide to pursuing singing as a career. If you need a little extra help The Sims 4 has an incredibly large selection of cheats.
Here are some guides to help you figure them out. The Sims 4 also has a thriving community of mod and cc creators.
These fans create custom content and mods that can change your game for free. Mods and CC aren't locked behind a paywall making them more accessible to all. However, it can be overwhelming to get started. These basic guides will get you set up to venture into mods and CC. Mods will adjust the code in your game so caution is advised. Here's where to find the most reliable mods for The Sims 4 and how to install them.
If you prefer your enhancements to be less invasive then custom content can be the solution. Just make sure that you keep up the relations with the neighbours, don't want new enemies out of them. These guys love cooking, with a passion, and they will be able to improve on their cooking, so their food is delicious, compared to other Sims. If you are looking for a hearty 5 course meal, look no further.
They will never ever burn their food either, their dishes are always perfect, which is useful for that moodlet. And because they cannot fail their dish, they cannot start fires in the kitchen.
They will also be able to learn new recipes, provided that they can be learnt given their skill level just by visiting other lots and trying new food. They can learn recipes just by eating them and this is useful given the cost of the recipe books. The most important thing is that they can create perfect dishes. This is useful given that there are moodlets, positive, powerful moodlets for perfect dishes, or a lovely meal. They will always have the time to clean the house, regardless of their current mood.
They will always clean up after themselves, and they love that, but they get very annoyed when they are in an environment that is absolutely filthy. When they clean objects, their clean will last for much longer, and that means that it will take more uses of that item before it requires cleaning. They will also get negative moodlets from other Sims when they have a low hygiene bar, which means the gym is a pretty much no-go. However, there it no longer a Cleaning skil, therefore, it is not as useful as it could possibly be.
Though saving money is a nice touch, the negative moodlet is not. They can take the smallest issue and snowball it into something that is bigger than Mount Everest.
They also tend to worry a hell of a lot, more than necessary, and as such, they don't tend to calm down very often, making them exceptionally tense.
However, they do seem to find a lot of comfort in expressing their worries to other Sims. If there were psychologists in this game, they'd be making a killing of these Sims. By scaring the crap out of any nearby Sims, they will give a powerful mood boost to themselves, which is always useful before your Sims move off to work.
They will also automatically freak out after an accident, such as burning their food or breaking an object. This isn't very useful, given that it scares the crap out of nearby Sims. It will basically scare the crap out of nearby Sims, and with good reason. It is a short process of scaring people, and after that, they get a new moodlet, the Tranquil moodlet. This isn't all that useful.
They will never completely remove all their clothing, and this extends to the bathroom. As such, it will be one of the only traits that will get a complete ZERO from me. As such, they will attempt to tell jokes, but their jokes will always be flat, it just isn't funny. So, as a result, they don't tell them.
And they also will not accept other people's jokes, mainly because they are more often than not, more funny than their own. Seriously, imagine a world without laughter. So boring. This isn't all that fun. They are, simply put, boring Sims.
Not funny at all. Anyway, there is no real use for this trait, so don't bother too much about it. When something happens that they should be happy about, they are over-excited. When they at the receiving end of a bad event, like losing a loved one, they will sink to rock bottom lows. So either way, there is no moderation, just the extremes and absolutes. When they get a negative moodlet, they will have a more potent moodlet. That means, they will get a larger negative mood drop compared to other Sims.
What comes up, must come down. This is both a good and a bad thing, so this trait is effectively a dual-edged sword. If you are good at keeping your Sims rather happy, then you will be able to make the best use possible out of this trait, however, the slightest negative moodlet can ruin your Sim's mood altogether.
Just make sure that you can play with the balancing act, otherwise, this could get nasty. These guys love to party, and that is all they will do, party. As a result, if any of these guys are ever at a party, you can ensure that it will be a party that you will want to remember for the rest of your life. And now we are thinking of possible candidates, aren't we? So you can count of them to turn up to your party. When they turn up, they are more likely than other Sims to turn up with a gift, most commonly a plate of food for your consumption.
This is a nice boost after a long hard day at work. It is impractical to have a party before work, and as such, there is nothing that you can use the mood boost for. So, sure, it is useful for the mood boost, but it isn't useful since there is no use for it.
As such, they will take a much longer period of time cooking, or writing, or even painting, the sole reason being that they want it to be perfect, and as such, the resulting product is far better than that done by normal Sims. They trade time for quality. These guys want nothing but perfection, and as such, they will be annoyed if it does not go their way.
That is, however, if they are making a high quality meal or doing their homework to perfection. And it is a source of income for your maid. This goes well with the Neat trait. However, the problem is that the will take more time, so if you really need that cash injection for the bills that are due in a few hours, it might be a problem.
They will kiss ass if it goes them somewhere, either with their co-workers as well as their bosses, which make them ideal in the work place, provided that they need to stroke some egos. They are also good at flattery, as it if was a second calling. They will also be able to flatter their bosses and co-workers, and that improves their relations with them if you use the right work tone.
This is quite important, because a lot of careers require good relations with the boss or your co-workers. They will also have the Chat social interaction replaced with the Schmooze option. Other than that, this is more or less useless. It doesn't stop you from using this trait, however. And as such, they are the bane of the neat Sims, those who have to clean up after their wake.
Of course, this makes the entire house dirty, and that is quite annoying, though it is nothing a maid cannot fix. And just to put the cream on the cake, they will not clean up after themselves. Also, since they are bone lazy, they can easy burnt or rotten food without the effects that come with them, which is interesting.
Stomach with high power stomach acid? If they use a shower, it is a guarantee that you will have to clean it before long. If they use a toilet, God knows what they do in the toilet, because you'll need to clean that as well.
Bad aim? I'm not so sure that the other people in the household are very supporting of eating from plates that have been licked clean. The only good thing is not being able to suffer from those negative moodlets, and being able to eat whatever food comes their way, even if they've seen better days. This is the good, but I'm sure that the cleaning job isn't as much fun.
Seriously, the amount of cleaing up is massive. However, these guys are the worst of the worst. They are very annoying, and you need to try very hard to impress them, though they love a compliment, because that makes them the best of the best.
Guess they don't know what flattery is. Anyway, they think they are the best of the best, and as such, they will only accept the best of the best, that is, they will only want the best items, the best everything. They will also love looking at themselves at the mirror, and always love to be surrounded by expensive objects, even if they serve no real practical use.
You can only use compliments so far until they start to get real tiring and just becomes ineffective. They will constantly have lifetime wishes of purchasing items that shows off how good they are, mirrors and expensive items are always on the list. They also will have good wishes on high paying jobs, so look at the business career if you want.
Well, if you want these guys, make sure you have the money, otherwise, these guys are a royal pain in the ass. They will not use any form of electronic entertainment, and they'll stick with the tried and true methods, like reading a good book. The pixels on that screen, they move! What black magic is this?
That means that they will have a bad reaction with the television, the computer and the stereo. Those items will give them a negative mood, and it won't improve their fun. Shame, those are the fastest ways to have fun.
But remember, they are more likely to beat the crap out of a keyboard because it will not do what it is meant to do. What kind of crap is this? Anyway, they will have a harder time building up that writing skill, since it can only be gained by computers, and they will take even longer in order to repair them. Note that there is nothing good about this trait, nothing good.
Everything bad though. They do not care for romantic advances, and because of that, it makes them quite hard to romance and get into their pants, so to speak. They are hard to develop a romantic relationship out of, which is quite frustrating, but the fun is always in the chase, right? Cheese eating surrender monkeys make it no fun at all. They will not like to be kissed, flirted up, dirty jokes, and the like, and they are less likely to dish them out as well. It is hard to find Mr or Mrs Right when you are being constantly rejected.
Everyone loves to be in a competition and wants to be the winner, and what better prize for the victor than the heart of their lover? Well, is there one? I'm not entirely sure, to be honest. Things will never go right for them, and as such, they will suck at games, which is sort of the same as the loser trait, though these guys have the advantage of blaming luck, rather than themselves. Well, if they are always down on their luck, things can only look up, right?
This will increase the chances of something bad will happen, like a robber coming in, a fire breaking out or an appliance that they are using to explode and break down. Even simple things like winning a chess or video game and cooking food gets effected. How can you screw up a skill? It isn't their fault that lady luck didn't decide to favour them. Basically, every thing that touch turns into crap, don't let them cook, or it will start a fire, don't let them wash the dishes, it might kill the sink.
It is a shame to be around bad luck. Even I have to take pity on those who are just down on their luck. In this game, however, things cannot turn out for the better, so if they are unlucky at the start of their life, they will die unlucky as their casket breaks as it is lowered into the funeral plot.
And to top it off, if they eat meat, they will get violently ill and projectile vomit. That doesn't sound fun. Well, there is always Tofurkey. If anyone wants, look up the Everybody Loves Raymond clip of that. Always gives me a laugh. Spaghetti will now contain a vegetarian sauce instead of the lovely minced meat. The hot dogs will be replaced, there are no longer the sausages, but tofu in it's place. Sure, you'd live longer but I'd rather take a few years off my life span to ensure my diet doesn't revolve around the world of suppliments.
Anyway, it is a nice touch, to keep everyone happy. Though seriously, people don't get violently ill when they, all of a sudden, touch the savoury goodness of meat. I feel like a burger right now. They will make the best musicians, and as such, they excel in it. Do not try to outplay them on the guitar, for they will outdo you. If there is one thing that irks me, it is the lack of instruments. Seriously, the guitar? Classical music never involves the guitar as the main, it is all about the Piano.
They will also learn the guitar skill faster than other normal Sims, which is another given bonus. That means that their career is going to revolve around music, which is another given.
They will also have the habit, like many other people in the real world, to sing in the shower, though how good the voice is remains to be said. Sure, it might not earn a lot, but it is doing something that you love, and at the end of the day, that is the most important thing. Anyway, these guys are people who don't stop working, and when there is a lot of work, they don't buckle under pressure.
They love to work, they will have a lower mood when they are not at work, which is the opposite of a lot of people. They can even work from home, making them good employees, and bad family members. And that means a lot more money. They will also get a moodlet about liking work when they are at work, which is another added bonus, and means that they can grind extra hard and get that promotion that they were looking for.
In children and teens, they will love fun doing their homework, a trait which is not shared with any real children. Seriously, loving their homework? Seriously, I would have thought that that would be a cause for celebration than anything else, but hey, what floats their boat. It is not like they are missing anything.
They will also be able to work at home, they will use the computer to work at home, which will give a boost in job performance. Well, they do want that raise. Well, if you want the promotion, you can use this trait, but for those who want their Sims to sort of have a life, steer clear. Well, if you want it put nicely, there are traits, that are hidden, that a Sim can get from their parents, but it is their parents who can influence this, other Sims cannot acquire these traits any other way, except modding.
They will also be able to set fire to fruit, creating the flame fruit, which they will like to eat. Though this one is genetic. This is like the Neat Trait. Whether they win the fight or not is a different story. This is like the Brave trait. This is also unlocked to normal Sims who are in the Military Career, though this action permanently stays, unlike that for normal Sims. So eating pizza is more entertaining and fulfilling for them. These are the needs bar, these will always need to be fulfilled if you want your Sims to be happy, and productive.
If one of these go to critical stages, your Sims will not be too happy and they will refuse to do some activities, which will be witnessed when you try to make them do some interactions.
Out of these, if hunger goes to zero, your Sim will die of starvation. The rest, well, they will seek activities that will recoup their lost needs, but that is about it. Hunger is basically refilled through food.
Have a kitchen and have them cook a meal. Normally, a cooked meal will completely fill the hunger bar, whilst a snack, which is free, will refill about half the bar, at most. Energy is basically how refreshed your Sim is, and this is done with them having a good night's sleep in their comfy bed or a quick nap on the couch.
If this zeroes out, the Sim will collapse and sleep where they land. Social is basically how much well, social interaction they have had. This is achieved by talking and interacting with other Sims, though some traits have variation of this.
Group activities and chatting online will also fill this need. Fun is basically the amount of fun your Sim has had, and basically, this will determine a lot of their mood.
This can be replenished through fun activities, like painting or just watching TV. Bladder is, well, the amount of matter that your Sim needs to expel from your body. Of course, this is done using the proper tools, which is, a toilet, and if it is zeroed out, they will basically take a pee on the floor, where they stand. Finally, there is hygiene, and this is basically how clean your Sim is.
The lower the, the less clean they are, and at the low point, they will get that green stench cloud. To refill this bar, give them a shower or a nice bath. That about covers the moods, but there are new things called moodlets. Basically, these contribute to your overall mood, because 6 complete needs bars won't get you an excellent mood, moodlets do. More in the next section. Sure, they may be happy if they are not hungry, but if they just ate a great delicious meal, then they will be in a happier mood.
But if they can smell their own stench, then they aren't going to be happy about it. As such, moodlets are temporary boosts or reductions in a Sims mood, the size and the duration of the boost will vary. This section will deal with positive moodlets, those that are going to have a positive effect on your mood, but they are really just listed green in the little moodlet box, which you can find next to the mood bar, if you bother to look, just use your manual for some added help.
Below, I will list all the possible positive moodlets, and where you can use them. This is the template that I will be using and an explaination, so you can semi-understand. These will be one that lead to an overall decrease in mood, and you will want to remove these moodlets from your Sims as fast as you can, because they aren't exactly what you want.
Again, the template is the same as for the positive moodlets, we will start from the weak moodlets to the strong and potent moodlets. These will say that something is going to go wrong unless you decide to change it. Basically, neutral moodlets are indicators.
It is your choice whether you want to put an end to their suffering. Just to make sure. For all the players of the Sims 2, this replaces the Aspiration System. Basically, a wish is something that a Sim, well desires, a wish, as it were. Once a wish has been fulfilled, they get a nice little moodlet for a few hours, which is always a nice bonus. Now, there is another reason that you should complete the wishes of your Sims, because by doing so, you will gain Lifetime Happiness points, the new aspiration points.
The more points you get, the more rewards you can choose, in this case, they are perks. You will get access to perks that remove the need to ues the toilet, or a perk that gives you a teleportation machine. By slowly building them up, you will get access to it, eventually.
Now, the wishes are seperated into Lifetime Wishes and a normal Wish. The Lifetime Wish is the single wish that your Sim wants to complete in their lifetime, and they will only have a single one, so once you complete it, it is the end of that. The Lifetime wish that you will get is based on your traits, for example, Natural Cook will lead to more culinary inclined wishes, while Gardening will lead to more gardening traits, etc. The other type of wishes are your normal wishes.
These are your everyday wishes. However, this is different. You will have 4 slots that allow you to "lock in" those wishes that you can select through the selection.
These contribute rather little to happiness points, compared to the big bounty from the large lifetime wishes, but they add up. Anyway, more on that in their respective sections, this was for the small overview, now, for the indepth. It is how I approach this guide, it is a big guide encompassing a lot of indepth guides. You can only complete one lifetime wish per Sim, throughout their lifetime, so once it is done, it is done.
The reward of the Lifetime Wish varies, though the range of points is within the barrier of 25, to 35, Lifetime Happiness points. I'll just list down the lifetime wish and how you will be able to complete the wish. So basically, marry a very rich Sim and make sure they befall an accident. That means, in four different career paths, you need to get to Level 5. They all need to be perfect fish. Fulfil it to get a little boost to your happiness points, but that is about it. Your manual will go into more detail than I do.
Anyway, I'll set this up in alphabetical order, the wish should tell you what to do anyway. From A to Z we go. They will give you Lifetime Happiness points, and these will start building up, and when you get to larger levels, you can spend them on some perks and items, which are exceptionally useful.
Below is the list of all available rewards and perks that you can purchase, their cost, and what they do. Complimentary Entertainment Cost - Points This is for going to a theatre, you will be able to catch a flick without needing to pay for it, and this isn't too bad, after all, it does give a long lasting moodlet. Discount Diner Cost - Points When you go to a restaurant, you will have the opportunity to obtain a free meal, which is always a good thing, better than paying for it.
And cooking does get expensive. Fast Metabolism Cost - Points This will allow you to burn more body fat when they are working out compared to other Sims, that is, you will burn more body fat exercising compared to a Sim who has been exercising for the same time. Observant Cost - Points This is used in social conversations, when, over the course of a conversation, you will be able to detect and figure out all the traits of the Sim you are conversing.
Office Hero Cost - Points This makes you more popular when your co-workers, and that means that you will be able to build up a relationship with your co-workers faster then you hang out with them at work. Professional Slacker Cost - Points When you take the option of taking it easy at work, you will not lose job performance for it, and you gain fun at the same time, what more could you ask for?
Speedy Cleaner Cost - Points Well, as you can guess, this allows your Sim to clean everything and everything faster, such as toilets, showers and dishes. Useful if you have a large household. Attractive Cost - Points Well, this makes other Sims who have appropriate preferences, that is, compatable with you, to start off with a higher relationship than before. Good to build up a romantic relationship. Bookshop Bargainer Cost - Points This effectively gets you much cheaper books at the Bookshop compared to other Sims.
This is quite useful, considering that recipes are learnt here and they cost a fair bundle, as well as new music compositions and fishing stuff. Change Lifetime Wish Cost - Points Well, this is simple, you get to change your Lifetime Wish, which is rather useful if you don't like the one you have been given.
Fertility Treatment Cost - Points This allows you to have an increased chance of conceiving children and from that point, it will increase the odds of having twins or even triplets. Sorry, no octuplets in this game. Multi-Tasker Cost - Points This is only effective in the workplace or in school, this will allow you to gain job performance at work faster, whilst at school, it will allow you to do your homework faster than before, which is a necessary chore.
Opportunistic Cost - Points This is used for opportunities, this will double reward from all opportunities in the game, which I'll list laster, and there are a hell of a lot of them. Steel Bladder Cost - Points Your bladder will never decay, it will always be full, so you do not have to worry about your Sim rushing to the toilet half the time, that need has been removed, for a small fee. Dirt Defiant Cost - Points This is sort of like the Steel Bladder trait, instead, you will now no longer need to worry about the Hygiene Bar, the need to maintain that trait is now removed.
Fast Learner Cost - Points Like the name suggests, this will allow you to learn your skills faster than before, which is exceptionally useful in the beginning to start off your skill sets, for the quick advance in the job ladder. Haggler Cost - Points This will give you a discount at the shops, a permanent discount, and if you head to the stores often, this could lead to a bit of money we are talking about.
Never Dull Cost - Points When you talk to other Sims, they will never ever find your Sim boring, which is useful in preventing a nasty moodlet from turning up of being bored to death.
Vacationer Cost - Points When you miss work, having this perk will reduce the amount of job performance that is lost because you have missed a day off work or just decided to slack off. Note that there are no more vacation days in this game. Long Distance Friend Cost - Points When you have very good old friends, you will never experience relationship decay with them, they are a friend for life, which is very handy when you are in Charisma based skills. Mid-Life Crisis Cost - Points This perk will allow you to repick and choose all the traits all over again, which is useful if you managed to stuff up trait selection.
Super-Green Thumb Cost - Points This is only used on your harvestables, when you harvest your produce, you will get a higher quality, one grade higher than the plant that it is planted from. So you get to Perfect much faster. Acclaimed Author Cost - Points This is interesting, it will increase the size of your royalty checks from your writing, which means that per week, on the Sunday, you will be able to get more money for the same amount of work.
Body Sculptor Cost - Points This is a wish that will allow you to change your body shape, which, in my opinion, is quite useless, but hey, they are your virtual points to waste, not mine. Extra Creative Cost - Points This applies to your paintings, this is like the Acclaimed Author perk, but instead of getting larger royalty checks, your paintings will be selling for more money, which is always a good thing. More money is always good.
Collection Helper Cost - Points This is a little tool that you get in your inventory, and it allows you to toggle it on and off, and is designed to highlight the location of all collectables. If you want gems, you can select gems, and on the neighbourhood screen, they will appear as thumbnails, whilst on screen, they shine with a bright light. Food Replicator Cost - Points This is a machine that will copy a dish that you give it.
So if you give the machine a Perfect Meal, it will copy the meal as many times as you want, which is very, very useful, saves you the cooking, and the ingredients that it will cost you. Mood Modifier Cost - Points This is another interesting machine, when you have your negative moodlets, such as being scared or such, and you need to wait for time to get rid of them, using this machine will be able to get rid of them. It will be able to get rid of the moodlets, most of the time.
Teleportation Pad Cost - Points This is a one way machine, it will allow you to move from place to place for free, though it may deviate a little bit from place to place, sometimes.
For those who have played previous games, you would know that skills are only really useful for one thing, making and meeting the job requirements for your job. The same holds true in this game, but there is much more you can do for your skills, and some skills are harder to obtain, Charisma is one such skill.
Now, there are many more ways to learn skills in this game. Much more ways. The first of such ways is taking classes. In the beginning, this will net you a complete skill point, but later on, progress is slightly lower. These classes can be taken all over the community, I'll list their location later, but they can all be taken, but it will set you back at a fee of Simoleons.
Next is that nearly all skills have books that you can read to boost your learning for it, however, they will normally cost you if you go to the bookstore and purchase them. They are, however, free of cost if you go to the local Library, a new addition to the community.
Finally, the next common, non-skill specific way is to use public equipment. There are chess boards all over the place for logic, there is a library for all skills, there are is a free gym for Athletic, free grills for cooking, plants to be harvested, fish to be caught, and so on. Anyway, when you start off your Skills, you will start off with a Skill Journal. This will document some interesting facts, as well as challenges that you can complete for a permanent bonus, that I'll go into when I get to the skill.
The Skill Journal will track your progress, like how many pages your Sim has wrote, and how many meals that your Sim has cooked, even how many perfect ingredients you have harvested. But that is for your own leisure, lets start talking about the skills, and the challenges that you can complete.
Note that some skills will get their own section, fishing, gardening and cooking are important enough to warrant their own indepth section.
Writing and Painting will also get a section, the others don't really need one, as of yet. Now, Athletic skill is used for those who want to be fit, and as you trim down the fat, you will gradually notice that your Sims will be getting athletic skill points.
Now, how do you learn this skill? You can take classes at the Stadium for the quick burst, and from there, you can gain points from the Gym, that you can enter free of charge and open at all hours, work out machines that you can purchase, jogging and working out with the Stereo or the TV, swimming and reading the athletic books. This skill isn't as important, but after you start to learn it, you will get more and more options, offically called tones, when you are working out.
These tones will determine how fast you gain your athletic skill, and how intense you decide to work out. There are two different workouts, Cardio and Strength. Strength will increase the amount of brawn that your Sim will have, whilst Cardio will drop the amount of body fat that your Sim has, so make sure you get a nice balance between the two.
At, as you level up, the only different between the levels is the amount of time that your Sim can work out until they are fatigued and get the nasty moodlet. The higher the level, the more your Sim can tolerate and deal with the pain.
Also, the higher the athletic skill, the better their chances to win in a fight. Well, a big tough guy normally does win against the skinny, puny guy. Unless the puny guy manages to kick the big guy in the nutsack, then it gets interesting. Anyway, at level 1, your Sim will have the ability to jog from place to place. This isn't all that bad, but it is slower than running, but increases your athletic skill at the same time, as well as it being recorded in your little skill journal.
At Level 3, you will be able to get the Pumped moodlet from working out, which is a nice moodlet. Though the downside is that they will need to work out for a tee bit longer. At Level 5, the improvement is that when you set them to move from location to location, they will run a lot faster, if running is the best option, they will decide to take the car if it is faster.
Finally, at Level 6, your Sim will have the option to train other Sims with the exercise machines. This means that the Sim exercising will gain their Athletic Skill faster as well as losing weight more, under the expert guidance from a master.
These tones can only be used when you are working out. When you are working out, if you have these tones, you will be able to use the drop down bar and select what tone you want. You will always start with the normal, do workout tone, which is just the normal workout, so lets go into detail about the unlocked tones. Don't Break a Sweat is unlocked at Level 1.
This will get you the same amount of athletic skill points as the normal workout tone, however, this will decrease the amount of hygiene decay that you will have. This is useful if you don't want to lose too much hygiene early on, and with hygiene out of the way, you can do longer workouts.
Good Pacing is unlocked at Level 3. This tone allows you to increase the amount of time you workout, with the usual amount of athletic skill gain as well as the normal hygiene decay, but it will allow you to work out longer until you get the Fatigued moodlet, Push Self is unlocked at Level 5. This allows you to push yourself, but this comes at a cost. The next day, the day after you wake up, you will get the Sore moodlet for using Push Self, which can take time to heal.
However, this will increase the speed in which you gain your body skill and also increase the rate in which you lose weight with normal decay.
Quick Burst is the final tone unlocked at Level 7. This is where you will work out extremely hard, sacrificing hygiene and energy, as well as getting the Fatigue and Sore moodlet from working out.
However, this will allow you to gain skill at an incredible rate, so you will get sacrificing everything to earn athletic skill at a fast rate.
So pick your poison carefully. If you do do it, you will get a reward at the end, so think about the benefits of it. Body Builder the the first of the challenges. You will need to do 60 hours of strength workouts, which pretty much means 60 hours on the weights machine. This will lead to the ability to never get the fatigue moodlet after working out on Strength Workouts. Fitness Nut is the next of the challenges. This is like the previous challenge, instead, you need to have 75 hours of Cardio workout, which means about 75 hours on the treadmill.
This will net you the same reward, you will no longer get the fatigued moodlet after a Cardio workout. Marathon Runner is the last of the challenges. For this, you will need to run the fantastic amount of Kilometres, before you can get this moodlet. As a conversion, it would be about Miles. For completing this, it will grant your Sim a longer life, as they are more fit. Interesting, run for life expectancy. And that about wraps up the Athletic skill. Since they were removed from jobs, this is where it is at, you need friends to advance in Charisma.
This skill will be useful for you when you are conversing with other Sims, the higher the skill, the better greeting, and thus, the better initial relationship will be. You can acquire this skill in only three ways, which makes it one of the most limiting skills. You can take a class in it, read about it in a nice book, or just practice in front of a mirror.
Now, what does this skill actually do. It will allow you to use new greetings when you see a Sim. What does that do? Well, these greetings will increase the relationship a fair bit, and that makes it useful in itself, a nice start makes it easier to make friends.
It will also unlock some nice new socials to play with and for the Mooches out there, a higher Charisma skill will enable you to leach more food and money.
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