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Special pages. Printable version. Permanent link. Page information. Browse properties. What links here. This page was last edited on 14 April , at Privacy policy. Yes some input issues [1]. No [1] [2]. Barbie 12 Dancing Princesses. Yes GFX issues [1]. Yes - At various points during gameplay the user's character becomes stuck or teleports to a random nearby location.
Yes - When network gameplay begins, a network error message appears, and the user is disconnected. Yes - Occasionally Virtual Memory Card is not recognized. Midas Interactive Entertainment. Yes glitchy [2]. Yes - sometimes the gameplay slows down, and some graphics are corrupted like Maria's Car becomes white, and the other car's wheels look strange.
Yes [2]. Yes - throughout the title, a random character model shadow graphic appears in the center of the screen. Throughout gameplay, various environment graphics intermittently appear corrupted. Yes - Gameplay may randomly freeze when exiting into another area causing a black screen freeze before the download data initiates. Online Gameplay has been discontinued in March for the PlayStation 2 platform.
No - Not Available in North America. No - At a random point during gameplay, the title hangs. Yes - During various FMV sequences throughout the title, the audio is overlapped by static audio distortion. The character has no shadow.
Yes FMV issues [2]. Yes - Funny bug like in GT3 : when you are viewing the demonstration videos in the license tests, the demonstration cars path are incorrect, the demonstration videos don't display correctly and the cars drive off the track.
Yes - Vertical scan line artifacts are considerably more noticeable than on the 60GB; as well as more pop-ins. Occasionally, weather does not render properly, resulting in graphical glitches such as rain during a sunny day.
No - If a save is attempted game will freeze. Only way around this is only works for Growlanser 2 to turn auto save on. Yes - However freezes after opening the secret doorway in Diagon Alley.
Needs a save file past that point OR hold L2 look mode as you press X to open the 'lumos' wall. This should fix it after a few attempts, but save regularly throughout. Yes - Throughout gameplay, the title performs at a significantly slower than normal performance speed. Yes - Throughout Adventure mode, when the title autosaves, it hangs which can be avoided by removing the PS2 memory card from slot 1 and inserting it only to manually save.
Config fixes backgrounds flickering and improve the frame rate in the Lake of Fire maps. Graphics glitch severely but go away once room is loaded completely. Game randomly pauses and also fires your gun at the same time. Unstable frame rate, best performance on the hood view.
Major frame drops during the forest sections. Config fixes pause menu freeze and improves the frame rate. Frame drops in some areas in the NTSC version. Minor slowdown in few areas and tracks. Framerate improves in time trial and crystal hunt modes. Frames drop slightly in the park, it's because there are too much coins on screen, collect all the coins and the frames will stop dropping.
Config fixes loading saved game freeze and random ingame freezes. This is a fault of the game itself, not an emulation issue. Steady desyncing of the game and the game's audio during gameplay. There's nothing unplayable about it, but as a rhythm game, it is rendered pointless.
PAL Game works perfect, but freeze loading 8th level. NTSC-U works fine, but weapon animations appear disjointed and wrong. Config fixes characters rendering. Nevertheless, some models are glitched in the cut scenes. Some audio effects do not fade out properly.
An extremely minor graphic bug occurs in stores midway through game, but it lasts only a second and is barely noticeable. On certain consoles, loading times can be very long up to 5 or 10 minutes Resetting can fix this.. Config fixes texture flickering caused by mipmapping and anal probe bug.
Alpha effects sun and lights are visible through 3D objects. Config fixes texture flickering caused by mipmapping. NTSC config fixes the white tires. Little slowdown during the gameplay. Emulator configuration available. Noticeable slowdown and game will crash on ending cutscene needs confirmation with config applied. Frame drops in large ambients with a lot of lights and frame drop on some cutscenes.
Bug in the game menu, causing graphics to weirdly warp. You cannot progress past the boss rush in Mission 18 due to the fact that you are unable to select the pillars of Nevan, Cerberus and Gigapede, rendering the game unbeatable needs confirmation with config applied. Confirmation sound does not fade out properly. Original NTSC-J version has an invisible barrier in Chapter 10 when jumping into a path from a waterway, making it impossible to pass through.
Config fixes all freezes. Screen turns black on crossfades and while using shot meter. Shot meter is still visible. Avoid changing the display mode in the option menu or your display setting will mess up. A very minor issue in water flickering occurs in "Home Stink Home" and few other places but besides that game fully playable.
Gameplay is fine. Small audio problems at the opening scene. Frame rate drops during the fight. Config fixes slowdown on mission info screens and game over screen bug. Occasional slowdown in gameplay and cutscenes. Audio and text desync sometimes during cutscenes. In the second mission, the police car always crash, making impossible to follow it, so it is impossible to complete the mission.
Lag and graphical issues. Issues are unfixable at this point. The main character's idle animation has a glitch which causes the character's upper body to go back and forth, the game also suffers from performance issues.
JAP is really weird. A small issue though, the health and musou bar are greyed out. A PS3 version available. Config enables pressure sensitive controls. Occasional texture flickering in some areas much less apparent than gxemu. Even though the game starts, you cannot play since the official servers are down. The game doesn't detect your network adapter no matter what you try to do. Config fixes slowdown by disabling shadow rendering and to enable pressure sensitive controls.
Game may shutdown PS3 upon loading a course, but rarely. Crashes when creating a save file. The game will freeze when loading Big Joe battle after furnace , if this place completed elsewhere, then game is fully completable.
Config fixes the freeze in Lucas' apartment Emulator Configuration. Config fixes SPS issues. Noise effect bugs on some levels and has this weird grid effect. No effect to gameplay. Similar problems as Ford Racing 3. Also features weird shadow glitches and incredibly minimal texture flickering on car models, but doesn't impact playability. Can be fully completed no problem. Config fixes bridge that cannot be crossed.
NTSC-J needs config. When using multiple players, game crashes on level completion. Would need a config made to fix. EU and US. Game will then play flawlessly after the first level. Above method may work to fix crash but for users who are still experienncing the crash you can Use PCSX2 to get past the stage using your PS3 save file and then go back export the save back to your PS3 file.
Though personally I haven't beaten the game, I have gotten to the second world with no issues at all. Hope this last method works for you. Really unstable starting up but playable if it starts up OK. Sometimes it works fine, sometimes not. If you spam the cross button after starting that'll make start up unstable. I kept having to repeat Reset Game until it eventually worked.
Config fixes ladder bug. Frame drops that do not affect game speed during scenes with post-processing. Config fixes all freezing issues. Stages 1 and 3 have a variable amount of flickering, but the rest of the game works flawlessly. Unstable frame rate during intensive scenes. Missing shadows depth issue.
The new game sequence could be rarely played without an audio potential audio issues during the gameplay. Config fixes the FMV stuttering and enables pressure sensitive controls.
Image shaking on the car selection screen. Scanlines are offset and make the HUD text appear slightly buggy. Ghost cars are not transparent GS issue. Config fixes the freeze in the license menu. Picture Quality settings are discarded in the config, as they impact the frame rate a lot.
Movie playback is disabled to avoid the freezing, press X to skip the black screen during the Ending Movie and opening intro it could be turned off in the settings. Config improves the video playback and enables pressure sensitive controls.
Image shaking on the car selection screen and sometimes during the race. Config fixes horizontal black line on character sprites. Some minor texture flickering and fps drops on rare occasions. USA version tends freeze before the intro starts, so just keep resetting until it starts, no problems otherwise.
No USB peripheral support in the emulator. Config fixes major graphical glitches and freezing. There are still some minor glitches during FMVs, but game seems playable. Tested 6 songs from carrier only. Config fixes graphical glitches and freezing. Potential softlock on any loading screen, so saving often is required to avoid losing progress. Minor graphical glitches appear more frequently than actual PS2 hardware.
Config fixes the lag of voices during cutscenes by enabling frame skipping. Config fixes freezing issues. Loud static noise during some cutscenes, low frame-rate when playing in well lighted areas, some performance issues. Config fixes PS3 shutdown and incorrect alpha effects. In the car selection screen, the ground texture is missing. FMVs can be delayed for a prolonged amount of time but will eventually play regardless.
Delay can range from a second to half a minute. Gameplay works fine. Black screen after logos. Cutscene desync and minor graphical glitches.
Frame rate drops often. Texture flickering caused by mipmapping. Severe lag when collecting specific orbs VIF issue.
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